Screen-time25F
The digital context and the amount of time spent on screens, for both adults and
children, has been one of the areas with the most change since Growing Up in Ireland
started in 2006. Therefore, although screen-time questions have previously featured
on Growing Up in Ireland surveys, it is discussed in detail here as a ‘new topic’ given
the amount of addition and revision that is being recommended.
As well as traditional screen-time activities of watching television and playing
computer games, a young child’s screen-time may now also include video calling with
family members – a practice that was accelerated during the pandemic lockdowns. A
child may also have a presence on social media, possibly with an account in their
name, via their parents’ sharing of images, video and other information about them
online. The number and type of devices that offer opportunities for screen-time in
and outside the home has expanded over time: smartphones and tablets have joined
more traditional television and computer screens. There is also a large amount of
content available ‘on demand’, including self-published videos (e.g. on youtube)27 that
are arguably not held to the same standards for accuracy and appropriate content as
traditional, commercially-produced material.
The current guidelines are no more than one hour of screen-time per day for children
aged between 2 and 5 years (Health Service Executive – HSE, Ireland).28 The HSE
guidelines further recommend that parents should watch or play content with young
children, not to allow devices in the child’s bedroom, and not to use screen-time to
soothe a distressed child. This last point has been discussed at some length in the
recent academic literature: a longitudinal study conducted by Radesky et al. (2022)
determined that frequent reliance on digital media as a method to calm down
26 While there were some topics relating to screen-time for Cohort 08 at 3 years, the revisions proposed are so extensive that it has been written up as a ‘new’ rather than ‘continuing’ topic
27 Although parents who took part in consultations in preparation of this report, appeared to favour a moremoderated version of youtube called ‘youtube kids’
28https://www2.hse.ie/babies-children/play/screen-time/
toddlers may result in decreased ability for the child to gain crucial self-regulation
skills and higher emotional reactivity in later childhood. In another study, families with
children between 3 and 4 years of age who employed the use of technology to calm
their child were more likely to indicate yes on questions such as “when my child has
had a bad day, screen media seems to be the only thing that helps him/ her feels
better” and “the amount of time my child wants to use screen media keeps
increasing” (Coyne et al., 2021).
Research on the impact of screen-time on the sleep and executive functioning of pre-
school children has been taking place in the Irish context (Michelle Downes, UCD,
personal communication). There are a number of potential pathways for screen-time
to negatively impact on these aspects of development including exposure to ‘blue
light’, stimulating rather than soothing content before bed, and the ‘on demand’
nature of streamed content. Compared to older children and adults, at the moment,
little is known about the actual mechanisms and/or effect of screen-time on younger
children. Some suggestions for questions on screen-time were sought from the UCD
research team and one of these, the ‘seven in seven screen exposure’ instrument is
suggested for Cohort 24 at age 3 (see below).
Capturing detailed information on the screen-time content viewed by 3-year-olds is
not within the scope of a survey such as Growing Up in Ireland. It should, however,
be possible to ask about specific activities – watching television, playing games,
video-calling – as well as estimates of time spent on screens, and the extent to which
parents moderate or supervise the child’s access to screen-based content. A recent
(2024) event discussing generative AI in relation to children (attended by one of the
authors) posited the question what, if any, impact a child’s engagement with human-
like AI devices might have on their development. With a view to future-proofing the
study for 2027 (and beyond), it may be useful to include some items on whether the
household owns an ‘Alexa’ type AI device and, if it does, whether the 3-year-old
engages with it.
Separately, a question on whether screen-time is used as a soothing aid could be
included to further explore the themes emerging in the literature, such as whether
this parenting practice is associated with later unhealthy screen-time use. Parents
who took part in the focus groups as part of the consultation process made several
references to using ipads and similar devices to distract the child while they did
something else. In consultations with the expert stakeholders, there were specific
requests to extend the questions on this topic to include the child’s early interactions
with social media but this did not come up in the parent focus groups. There were
further suggestions to explore the issue of screen time while eating (recommended as
a new topic in the health domain, see section 2.5), screen time at bedtime, marketing
exposure via screens, and the mirroring of parental screen time behaviour.
Previous screen-time questions in Growing Up in Ireland
Pages 73–75 · View in original PDF